Open-source edition — the complete source as a download, no escrow. The escrowed edition is listed separately at a lower price.
The appearance engine, and the tailors that sell from it.
Everything the game has
Each rack has two pools: the catalogue the game sells, and the bespoke pieces it only gave its own people — 9,300 bespoke drawables in 17,000 variants, on top of the full catalogue. Colour variants, three tint channels, worn states (sleeves, collar, tucked, raised, over / under, holster side). Click the counter and type the number.
The tailors
At the game's own doors (Valentine, Rhodes, Blackwater, Saint Denis, Strawberry, Tumbleweed) with the game's own prompt. What goes on the counter is priced in 1899 money and worn before paying — cancel and it comes off. Cash or gold. Prices, multipliers and job locks per door in the config; hidden pieces per model.
Outfits and items
Ten named outfits per character: wear, edit at the racks, rename, delete — or pack: the outfit becomes an item in the satchel (outfit_bundle), handed to another player or kept. Single pieces can be bought as items (lxr_garment) and worn from the inventory. Both items register themselves on the core with their pictures.
Wardrobes, lockers, commands
Hotel rooms and homes have wardrobes (the same page, no prices). Jobs have lockers with /uniform outfits by grade. Undress and dress by command (/hat, /coat, /pant, /undress…), by the clothing wheel (included), or by the inventory's own buttons — the script owns the commands on every core, so no framework clothing script has to run beside it. Warmth per garment for your weather script (Warmth export).
The engine
One record per character (lxr_appearance), the validator, the apply layer, the migration from rsg-appearance / vorp_character (/lxr-clothing:migrate). LXR Creator and LXR Barber use it when present.
Runs on
LXRCore v3 · RSG Core · VORP Core · standalone. Stops rsg-wardrobe / rsg-clothing / vorp_clothingstores by itself. Registers its items on the core; on VORP and RSG it restarts the inventory once at boot when nobody is online so the items are live.
Performance
0.00 ms idle. Door prompts are the game's; nothing runs per frame outside an open page.
| | | |---|---| | Code accessible | Yes — the whole source, no escrow, edit anything | | Subscription based | No | | Lines (approximately) | 5,500 Lua + the page (plus 1.2 MB of appearance data) | | Requirements | oxmysql; one of lxr-core / rsg-core / vorp_core (or standalone) | | Support | Yes — Discord tickets, Reges |