Give your server a complete crafting loop: fixed stations in town, portable benches players can place, and a polished Crafting Ledger UI. Every craft is checked on the server so ingredients and rewards stay fair under load.
Features
Stations & props
- Configurable static benches (forge, smelter, kitchen, gunsmith, camp, and more)
- Placeable benches from inventory items with raycast placement
- Synced bench props for all players; optional map blips
- MySQL persistence for placed and admin-created benches
Crafting Ledger NUI
- Category tabs (mining, smelting, food, weapons, medical, …)
- Live ingredient counts — see what you can craft before you start
- Craft progress bar in the same panel
- Press G at a bench to open; interact guide HUD (UTF-8 / Georgian friendly)
Server-side & security
- Ingredients removed when craft starts (not after) — standard anti-dupe pattern
- Session tokens, distance checks, rate limits
- Blocks opening while inventory or other NUIs are active
Economy & ownership
- Players can place their own bench and set a use fee %
- Public or owner-only access per bench
- Fees paid to bench owner (configurable)
Admin
-
/craftadmin— list every bench, edit preset, limit categories (e.g. forge-only: no food tabs) -
/craftwizard— place new admin benches in the world - Per-bench: label, fee, public access, delete
Framework
- LXR-Core, RSG-Core, VORP, RedEM, QBR/QR (auto-detect)
- Works with rsg-inventory, lxr-inventory, vorp_inventory
Requirements
- RedM server
- ox_lib
- oxmysql (for bench persistence)
- Supported framework + inventory
Configuration
Fully tunable config.lua: recipes, table types, static coords, placeable items, security, admin ACE, locales (EN + KA included).
Auto SQL install on first start — no manual database import required.
Support
Installation help and updates: ****
More scripts: ****
RedM, Crafting, Workbench, RSG, VORP, LXR, Roleplay, Economy, NUI, Placeable