A production-grade water mechanics and boat protection system for RedM. Removes broken swim and boat behavior while preserving balanced, immersive gameplay. Drop-in installation with automatic framework detection — no configuration required.
Infinite Swimming
Players swim indefinitely without drowning, matching GTA 5-style water mechanics. The system intelligently sustains minimum stamina during swimming to prevent drowning without enabling unlimited stamina core abuse. Swim freely across rivers, lakes, and open water without arbitrary death timers.
Boat Hull Protection
Eliminates frustrating boat destruction from minor gameplay events. Hulls are shielded against rock and shoreline collisions, single-shot gunfire, and passive accumulated damage over time. Players remain fully vulnerable to all damage — only the vessel is protected. Boats feel durable and worth using without becoming invincible exploits.
Sink Zone Removal
Neutralizes aggressive map-border sink zones that rapidly drain player cores, force boats to sink near invisible boundaries, and artificially restrict water exploration. Players can navigate the full waterway network without hitting invisible walls of death.
Framework Support
Fully automatic detection. Install and run — zero framework configuration.
- LXR-Core / RSG-Core — primary support
- VORP Core — full support
- RedEM:RP / QBR-Core / QR-Core — compatible
- Standalone — always works
Performance
Built for high-population servers. Configurable update intervals, efficient thread management, minimal resource footprint. Zero measurable impact on server tick rate.
What You Get
- Full source access (non-escrowed)
- Client and shared Lua — no server-side thread cost
- Clean the config file with documented options
- Plug-and-play installation, no dependencies beyond your framework